Human traders arrived during late summer 254 and managed to time their arrival alongside a vile force of darkness! A vile force comprising goblin hammermen, trolls and several elite goblin bowmen. We block our doors, call the alarm and mobilise X Squad.
Unfortunately for the human traders, they are directly in the path of the goblin onslaught and bloody carnage ensues.
With the goblins having missile support, there is no 'easy' way to clear this siege. We must resort to trickery! A killzone is created inside our internal courtyard, and we will fill this killzone with devilish traps to persuade the green filth their holiday in Daggerbite is over!
To make matters more interesting, in our drainage channel we notice Giant Wrens have dropped down and could potentially get into the internal sections of the Fort. Hastily we secure the doors leading to this section. These Wrens seem to get bored and flap away at some later stage.
An alarm is raised - the trolls are breaking down our doors! Hastily we extend the airlock and killzone with more doors, and hope to rapidly build vicious traps to slaughter anything that gets past.
Once our first stage is complete, we allow several 'guests' to enter our reception chamber. Blood and goblin parts scatter across the narrow corridor! THEY ENJOY OUR HOSPITALITY!
|Oh Trolly... Where are you going? Come back and play!|
The peasants will spend some time cleaning this one up.
From the annals of history:
254 Late Summer - The Riddled Sieges
The goblin Dostngosp Channelmonstrous led a force of 8 trolls and 48 goblins.
1 goblin and 4 trolls were slain during the assault.
Alas a human trading caravan claimed the goblinoid kill, and traps did for the 4 trolls.
No dwarves were harmed during this incident.